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Welcome to the Sweden Game Conference 2018 schedule!
Tech [clear filter]
Wednesday, October 17
 

15:00 CEST

Are you stressed or are you bored? Using computer vision to detect player emotions in real-time
Computer vision has evolved significantly over the past years. It is now possible to use the technology to detect emotions of players in real-time. The process involves the detection of heart rate and facial expressions, all performed remotely using a camera. No sensors or touching the player. In this talk, you will see a software (and the research behind it) that can tell if a player is stressed or bored in real-time during the interaction with a game.

Speakers
avatar for Fernando Bevilacqua

Fernando Bevilacqua

Lecturer, University of Skövde
Fernando Bevilacqua is a professor of Computer Science at Federal University of Fronteira Sul (UFFS), Brazil. Fernando has a background in computer science, computer graphics and games. Before joining the academia, he was one of the co-founders of Decadium Studios, a game developer... Read More →


Wednesday October 17, 2018 15:00 - 16:00 CEST
Ashka
 
Thursday, October 18
 

13:00 CEST

The Unreal Engine in 2018 and beyond!
A look at the current state of the Unreal Engine, and what our vision is for the future. From Fortnite and its impact on the engine, through our push for high end mobile, developments within the film and automotive industries, to our focus on building a sustainable platform for indie developers. The work we are doing with rendering and raytracing, as well as a look at recent Unreal Engine releases and which improvements you can expect in the months ahead.

Speakers
avatar for Sjoerd De Jong

Sjoerd De Jong

Evangelist, Epic Games
As Evangelist for Epic Games, Sjoerd travels through Europe to talk about and teach the Unreal Engine. With 19 years of experience in the Unreal Engine, Sjoerd is an expert at a wide range of content creation topics. Throughout his diverse career he has worked in everything ranging... Read More →


Thursday October 18, 2018 13:00 - 14:00 CEST
Pilgor
 
Friday, October 19
 

13:00 CEST

Gears of Society - programming Frostpunk
Designing the behaviour of a small society in extreme conditions was not an easy task. Especially from the programming perspective. We had to translate the needs, subtle changes, reactions, habits and everyday hardships of the people into gameplay mechanisms and configurable numbers. And still make an egaging game. The talk will present design solutions used to address this problem from the programmers perspective.

Speakers
avatar for Aleksander Kauch

Aleksander Kauch

11 bit
Aleksander Kauch – Lead gameplay programmer in 11 bit studios. Worked on almost every 11 bit’s game including Anomaly series, This War of Mine and Frostpunk. Lectured in programming at Warsaw University of Technology and Academy of Games and Post-Production. Experienced in programming... Read More →


Friday October 19, 2018 13:00 - 14:00 CEST
Pilgor
 
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