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Welcome to the Sweden Game Conference 2018 schedule!
Biz [clear filter]
Wednesday, October 17
 

14:00 CEST

Marketing your game in the 21st century
Marketing is not what used to be. Social networks and influencers now play a big role in promoting your game. In this talk you'll learn how to approach them and what tools are available for indie developers to promote their games effectively.

Speakers
avatar for Audra McIver

Audra McIver

Plan of Attack
Co-Founder of Plan of Attack, Audra has nearly 15 years of video game PR under her belt, covering turf from San Francisco to New York and Madrid to Amsterdam. With an extreme passion for travel, you are more likely to find Audra at a video game conference somewhere in the world than... Read More →


Wednesday October 17, 2018 14:00 - 15:00 CEST
Catniss

15:00 CEST

Building Branded Games - Without Getting Burnt
When games with large IPs and brands attached are released they’re always evaluated and angled to fit expectations among existing fans or to cater to new ones. But how can you as a developer set yourself up for success when dealing with multiple stakeholders, meet expectations, while retaining creative ownership?

This talk covers how to tweak your internal development process as well as practical tips and tricks learned from years of developing branded games to some of the worlds largest IPs and brands – and focuses on how to ensure that you can make great branded games without burning yourself, the IP or the team.

Speakers
avatar for Emil Kjæhr

Emil Kjæhr

Product Manager, Funday Factory
Emil Kjæhr is a game developer based in Aarhus, Denmark. He’s product manager at Funday Factory and is working with branded games on work-for-hire projects, and has shipped multiple cross-IP titles. Latest release was LEGO® Star Wars: Microfighters.Before joining Funday Factory... Read More →


Wednesday October 17, 2018 15:00 - 16:00 CEST
Catniss
 
Thursday, October 18
 

11:00 CEST

Company Culture - Epic Battle
Agnieszka Molska Jakobson works at Ghost Games in Gothenburg as associate development manager, but her biggest focus is on the team. She is closely cooperating with the Ghost leadership championing positive change and strengthening the company culture.Born in Poland, became a teacher there and after moving to Sweden decided to change professions, following her true interests like project management, company culture and continuous improvement. 

Speakers
avatar for Agnieszka Jakobson

Agnieszka Jakobson

Agnieszka Molska Jakobson works at Ghost Games in Gothenburg as associate development manager, but her biggest focus is on the team. She is closely cooperating with the Ghost leadership championing positive change and strengthening the company culture.Born in Poland, became a teacher... Read More →


Thursday October 18, 2018 11:00 - 12:00 CEST
Pilgor

12:00 CEST

Leading Companies & Global Initiatives in the Game Industry
Jillian will discuss exactly how and why she started her own companies, discussing wins with failures while providing advice on how to be a successful entrepreneur. There will be a focus on keeping your company and initiatives diverse and inclusive while helping drive towards a better, more positive industry.

Speakers
avatar for Jillian Mood

Jillian Mood

Jillian Mood & Partners
Jillian Mood jumped into the game industry after working in television. After over 10 years of running HR, PR, Marketing departments, and dozens of initiatives she built her own empire! Today, running Conferences, Game Jams, a marketing and PR firm across gaming and tech is the continuation... Read More →


Thursday October 18, 2018 12:00 - 13:00 CEST
Pilgor

13:00 CEST

Data Is your most powerful weapon: how a moddable hacking game can be a tool for digital activism
How can a moddable hacking game can be a tool for digital activism? Rich Metson explores how videogames are the perfect medium for authentically exploring a political issue *with* your audience, and how you can build tools to facilitate this dialogue. After all, players who seek out games that are ‘about something’ are fairly likely to have something important to say about the subject themselves.

Speakers
avatar for Rich Metson

Rich Metson

Semaeopus
Rich is co-founder of Semaeopus, a small but mighty, award winning indie games studio, named one of the CE50 Top 50 creative and innovative companies in England. Rich has a diverse background, having started out welding sculpture for world renowned artists he went on to work as a... Read More →


Thursday October 18, 2018 13:00 - 14:00 CEST
Ashka
  Biz, Talk

14:00 CEST

Befriending the enemy - how to handle SJW commentary
Any non conventional game can nowadays earn the label of Social Justice Propaganda. If you make “Social Justice Propaganda” you have a good chance to be called a “Social Justice Warrior”. Is this good or bad and how can you respond to this kind of comments? This is a reflection on how to interpret, handle and react to SJW commentary from a developer with two “Social Justice Propaganda” games under her belt.

Speakers
avatar for Laura Bularca

Laura Bularca

Professional Dragon, Valiant Game Studio AB
Laura has a background in games journalism and switched over to the development side in 2009. She’s worked at companies like FunLABS/Activision, Milestone and SimBin, before moving over to Sweden Game Arena and Gothia Innovation. In 2018, she moved to Stockholm and joined her friend... Read More →


Thursday October 18, 2018 14:00 - 15:00 CEST
Pilgor

14:00 CEST

Growing a Niche Mobile Game From The North of Sweden
Swedish company Gold Town Games (GTG) released their first game World Hockey Manager in the fall of 2017. The studio comprised of 18 employees from Skellefteå created the world’s first mobile “hockey manager”, a mobile game in a niche genre mixed with a sharp focus on a sport popular only in North America, Scandinavia and couple of countries in Europe.

During a fireside chat, Peter Fodor from AppAgent will run a business-oriented discussion with Pär Hultgren, CEO of GTG, on how the journey started, what were the challenges in a small town in the north of Sweden and how the game scaled to its current 100K+ new players monthly.

Speakers
avatar for Peter Fodor

Peter Fodor

AppAgent
Peter started in advertising at the renowned agency Leo Burnett but switched to mobile gaming at 30. After running his own gaming studio, he founded a mobile marketing agency AppAgent which helps clients grow their user base and revenue. Clients include the leader in the cybersecurity... Read More →
avatar for Pär Hultgren

Pär Hultgren

Gold Town Games
Pär is the CEO of Gold Town Games AB which was founded in June 2015. Since then, Pär has built a team of developers focusing on manager and tycoon games where the player takes on the role as a manager for a team or owner of a sports club. His daily routine in the leadership role... Read More →


Thursday October 18, 2018 14:00 - 15:00 CEST
Catniss

15:00 CEST

4 Signs your publisher is stealing your money
I step by step go through our journey into self-publishing. I explain why we used to get publishers. How it was to work with them. What they were good/ bad at. What we were afraid it would be like and what I turned out to be. I present common split scenarios that exist, which ones I think are fair and why.

With TABS we had the opportunity to choose whatever publisher we wanted but in our internal discussions we kept coming back to the question "what do they do". Since we couldn't figure that out we didn't know the value of what they were providing.
Because of this, we decided to self-publish. We accepted that we might be worse at it than them but if we tried and failed. At least we would know what we were paying for in the future.

Self-publishing has taught us a lot about marketing and the platform process. I explain how I tackled self-publishing from 0 experience. What I found was surprisingly hard and what was surprisingly easy. I also supply tips if someone would like to try it themselves.

The talk title sounds very Anti-publishing. The talk is not anti-publishing itself and mentions a lot of positive aspects of working with publishers but the goal is to supply people with some initial tools to go into self-publishing if they feel up to it

Speakers
avatar for Petter Henriksson

Petter Henriksson

Speaker, Landfall Games
Petter Henriksson has been developing games since 2012 and has then worked on both successful and very unsuccessful projects. He is currently working on Totally Accurate Battle Simulator handling self-publishing, marketing and some code.


Thursday October 18, 2018 15:00 - 16:00 CEST
Pilgor

15:00 CEST

Why dangerous games are bad for everyone
Violence, addiction or obesity?
Games are still blamed for bad things people do outside of them, but does it really matter what politicians or media thinks about games as long as people love to play?
Yes it does, and the perception of games will affect who will become a developer and what future games will look like.
This is a talk about why you should care about politics and games.

Speakers
avatar for Johanna Nylander

Johanna Nylander

Policy Affairs, Swedish Games Industry
Johanna Nylander manages Policy and Public Affairs at the Swedish Games Industry association. She studied game development in Skövde 10 years ago, and has since then also worked as Nordic marketing manager at an international mobile games company, published a book on public health... Read More →


Thursday October 18, 2018 15:00 - 16:00 CEST
Catniss
 
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