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Welcome to the Sweden Game Conference 2018 schedule!
Gamification [clear filter]
Thursday, October 18
 

12:00 CEST

Serious games and creative business models
Talk:
Serious games and creative business models

Developing serious games is a challenging business which doesn't always follow the commercial game industry logic. In this talk Kristian will discuss creative business models and explore different strategies to generate revenue streams and secure both short term and long term profits.



Speakers
avatar for Kristian Lundquist

Kristian Lundquist

Kristian Lundquist is an ex-teacher who later became an ex-communication consultant who then became a game designer. Since 2014, Kristian is the CEO and co-founder of Gro Play, a game studio that make games to entertain, educate and create positive social impact.


Thursday October 18, 2018 12:00 - 13:00 CEST
Ashka
 
Friday, October 19
 

12:00 CEST

Game based learning in higher education - a way to change students perspective
The concept of game-based approaches to learning is getting more and more popular. Increasingly studies show that the method indeed is effective in different areas of learning. Internationally there has been an enormous demand on game-based products. But to a large extent, it is primarily people with a limited background in game design or pedagogy who use the game’s components to attract the pupil’s attention. But to tell you the truth, most of these products are at best mediocre – suffering from bad design choices and inability to produce excitement as major defective factors. Why don’t we see more skilled game developers in this area? The question is what could be achieved if a more comprehensive approach was taken to the discourse? What are the gains from using a game rather than a textbook, a documentary or a lecture?

The talk will address a blended learning game that was constructed to change the perspective of the human workforce at the factory floors for the engineer students at Chalmers University. The game is a combination of instructional media that includes interactive problem-solving activities, gaming-style virtual-learning and workplace-linked knowledge to make the students reflect around different themes that they will face when they leave the academy and enters their careers.



The lecture will highlight the following:

To what extent can game research and the game industry contribute an infusion to learning?
Falling grades and mental ill health at school – can a game paradigm assist to turn the numbers?
What are games better at than a traditional learning curriculum and what are they inferior at?

Speakers
avatar for Annika Palmquist

Annika Palmquist

Insert Coin
Adam Palmquist is a process leader, professional lecturer and author of the book Det spelifierade klassrummet (Studentlitteratur), the first comprehensive book in Swedish on how to use Gamifcation for learning. He has a master in media history and history of ideas. He is a process... Read More →


Friday October 19, 2018 12:00 - 13:00 CEST
Ashka
 
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