Are you stressed or are you bored? Using computer vision to dete... 15:00 - 16:00
Vanity at play 16:00 - 17:00
Marketing your game in the 21st century 14:00 - 15:00
Building Branded Games - Without Getting Burnt 15:00 - 16:00
Working with AAA music in Japan 16:00 - 17:00
Composing in a Flow-state workshop, day 1 17:00 - 19:00
Drop in HEVGA Fika 13:00 - 14:00
Big Indie Pitch 14:00 - 16:00
Conference Opening: Swedish Games Industry 13:00 - 14:00
Leveling the playfield: Funding for non-cis-male dominated proje... 14:00 - 15:00
Digital nomad: Working with sound across several teams, countrie... 15:00 - 16:00
Ditch Toxic Systems So We Can Finally Love Video Game Romance 16:00 - 17:00
The Human Cost of Game Development: A Former Telltale Dev's Post... 17:00 - 18:00
Serious games and creative business models 12:00 - 13:00
Data Is your most powerful weapon: how a moddable hacking game c... 13:00 - 14:00
Objection! Reasons to use a video game lawyer 14:00 - 15:00
Nordic Game Discovery Contest 15:00 - 16:00
Budget 3D-scanning for games 10:00 - 11:00
Fake It To Make It – A Game Design Case Study 11:00 - 12:00
Player creators as self-determined hedonists? A critical look at... 12:00 - 13:00
How to apply personal narrative to political context 13:00 - 14:00
Growing a Niche Mobile Game From The North of Sweden 14:00 - 15:00
Why dangerous games are bad for everyone 15:00 - 16:00
Composing in a Flow-state workshop, day 2 16:00 - 18:30
CGX Mentor Lounge 16:00 - 18:00
Lunch is served 12:00-14:00 12:00 - 14:00
Kittens on Fire: Designing immersive storytelling 10:00 - 11:00
Company Culture - Epic Battle 11:00 - 12:00
Leading Companies & Global Initiatives in the Game Industry 12:00 - 13:00
The Unreal Engine in 2018 and beyond! 13:00 - 14:00
Befriending the enemy - how to handle SJW commentary 14:00 - 15:00
4 Signs your publisher is stealing your money 15:00 - 16:00
Fast Travel 16:00 - 17:00
Award Dinner (Separate ticket) 19:00 - 22:00
The Epic Kansas After Party 18 22:00 - 19 01:00
HEVGA Roundtable 11:00 - 12:00
Game based learning in higher education - a way to change studen... 12:00 - 13:00
Players' demand of political component in mobile strategy games 14:00 - 15:00
Saying that which is hard to say: The nuts and bolts of politica... 13:00 - 14:00
Political Game Jam Games You've Never Heard Of 14:00 - 15:00
Bleed in, Bleed out - A design case in board game therapy 15:00 - 16:00
A very practical guide to self-publishing 11:00 - 12:00
SGC18 Official Party! 19:00 - 23:30
Creating games in a game world 10:00 - 11:00
Narrative Panel/AMA 11:00 - 12:00
Accidental Propaganda 12:00 - 13:00
Gears of Society - programming Frostpunk 13:00 - 14:00
Worldbuilding our World 14:00 - 15:00
Level Art & Design in VR: A New Perspective on Space 15:00 - 16:00
Games and politics - the panel 16:00 - 17:00