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Welcome to the Sweden Game Conference 2018 schedule!
avatar for Björn Berg Marklund

Björn Berg Marklund

University of Skövde
Lecturer
Björn has been working with games, in particular educational games, since 2010, both as a developer and as a researcher. In his thesis, Unpacking Digital Game-Based Learning, he studied how developers, teachers, and students approach and experience the development and use of educational games, and focused on establishing a pragmatic overview of what it actually takes to create something as technologically advanced as a digital game, make it engaging while still representing educational subject matters accurately, and also implementing it and making it work in a classroom environment. In his work, he emphasizes the importance of employing a broad systems-oriented perspective when thinking about serious games, in order to ensure that a created game isn’t just engaging and hypothetically educational, but also efficient, reliable, and realistically useable so that it actually can make a positive impact in its intended context of use and reach its target audience.